Reach VR

Gateway VR & VR Voyagers

Reach VR folosește tehnologia de realitatea virtuală (pe HTC Vive sau Oculus Rift) pentru a invăta copiii o paletă largă de materii, cu scopul de a-și atinge adevăratul potențial. Cursurile Reach VR sunt compuse din 4 module, durează 90 de minute și au loc la sediul Gateway VR din București, în fiecare Sâmbătă. Sunt destinate copiilor între 11-16 ani și sunt oferite de un profesor britanic calificat, asistat de staff-ul român de la Gateway VR. Conținutul și instrucțiunile vor fi oferite în limbă engleză, așa că este necesară o minima cunoaștere a acesteia, chiar dacă suportul în limbă romană va fi disponibil. Fiecare lecție constă într-o introducere care va oferi context și ajutor pe partea tehnică, o activitate în realitatea virtuală și o discuție, la final. Lecțiile au o altă temă academică, insă toate sunt menite să dezvolte aptitudini de comunicare și colaborare. Învățarea tradițională nu este întotdeauna usoară, insă în Realitatea Virtuală elevii pot vedea, atinge și interacționa cu lucruri reale, abstracte sau imposibile. Astfel, crește posibilitatea invătării de noi idei și concepte, într-un mediu distractiv menit să capteze în totalitate atenția copiilor.

Prima clasă  Reach VR este programată pentru a două jumătate a lunii Ianuarie și înscrierile sunt deschise. Modulul I, începe Sâmbătă, 20 Ianuarie. Va fi urmată de celelalte module în datele de 27 Ian, 3 și 10 Februarie.

Seria I – 20 Ianuarie – 10 Februarie – Program: 10:30 – 12:30

Total locuri: 8

Locuri libere: 4

Prețul pentru pachetul de curs este 380 LEI.

Pentru înscrieri și întrebări va rugăm să folosiți formularul de contact de mai jos.

*Înscrierile pot fi acceptate doar pentru întregul pachet de curs.

Student Benefits/Perks:

  • Access to cutting-edge, interactive virtual reality equipment for the duration of the courses.
  • Certified International Teacher with experience in VR Education.
  • Reduced size class 4-8 children offering a personalized teaching experience for each student.
  • Course – Completion Diploma.
  • Discounts: 20% off with Gateway VR outside of class hours. Valid for 3 months.


Simon Quysner is an experienced teacher from the UK and founder of Bucharest based company VR Voyagers – Specialists in Virtual Reality Education.  For the past 4 years Simon has worked in International Schools here in Romania as a Primary Teacher, and VR Voyagers is now in its second year of providing after-school clubs and curriculum sessions to both private and state schools.    As well as collaborating with Gateway on the ‘Reach VR’ program,  VR Voyagers also works with a number of NGO’s in Romania including Casa Experimentelor and Human Catalyst.


Lesson 1 – Google Earth VR (Geography Focus)

Google Earth VR is one of the most compelling uses of Virtual Reality technology on the market today, allowing students to explore the world from totally new perspectives.  They can stroll the streets of Tokyo, soar over the Grand Canyon, or walk around the Eiffel Tower.  In this lesson students will be challenged to navigate across the globe using their knowledge of countries, continents and oceans; and to compare and contrast different locations.  They will work with a partner to give and receive directions and to describe and record the human and physical geography they find.


Lesson 2 – Tilt Brush (Art and Design Focus)

Tilt Brush, also by Google, is so much more than just a paint program.  After learning the technical basics students will be tasked with producing a collaborative work within Virtual Reality that can then be explored, assessed and critiqued by the whole group.  In Tilt Brush the work is 360 degrees meaning art can be all around.  Students can literally walk into a blank canvas and create a whole new world.  At the end of the session children will be given a link enabling them to access and view their art work from home, that’s if we can convince them to take off their headsets!


Lesson 3 – Historium and Horizon of History (History Focus)

The aim of this lesson is to inspire student’s interest in History by allowing them to travel back in time and experience the cities of Bruges in Belgium and Warsaw in Poland throughout the ages.  They will learn about trade, transport and conflict as they interact with their virtual environment.  By using their own existing knowledge and the real world resources provided they will be asked to make comparisons between modern Europe and their virtual experiences, and to think about what life and landscapes in Romania might have looked like hundreds or thousands of years ago.


Lesson 4 – Gravity Lab and Fantastic Contraptions (Physics and Problem Solving Focus)

In this 2-part session students will need not just their collaboration and communication skills, but a degree of spatial awareness and problem solving ability, to solve a series of puzzles involving real world physics…in Virtual Reality.  Part 1 is Gravity Lab – a series of challenges requiring engineering solutions.  The idea is simply to save the world from floating balls through the use of gravity bending appliances!  Part 2 of the session is dedicated to Fantastic Contraptions.  Students will work together to build a machine capable of transporting a ball along a set path navigating any obstacles along the way.

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